国际简称:VIRTUAL REAL-LONDON 参考译名:虚拟现实
主要研究方向:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING 非预警期刊 审稿周期: 12周,或约稿
《虚拟现实》(Virtual Reality)是一本由Springer London出版的以COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-COMPUTER SCIENCE, SOFTWARE ENGINEERING为研究特色的国际期刊,发表该领域相关的原创研究文章、评论文章和综述文章,及时报道该领域相关理论、实践和应用学科的最新发现,旨在促进该学科领域科学信息的快速交流。该期刊是一本未开放期刊,近三年没有被列入预警名单。
The journal, established in 1995, publishes original research in Virtual Reality, Augmented and Mixed Reality that shapes and informs the community. The multidisciplinary nature of the field means that submissions are welcomed on a wide range of topics including, but not limited to:
Original research studies of Virtual Reality, Augmented Reality, Mixed Reality and real-time visualization applications
Development and evaluation of systems, tools, techniques and software that advance the field, including:
Display technologies, including Head Mounted Displays, simulators and immersive displays
Haptic technologies, including novel devices, interaction and rendering
Interaction management, including gesture control, eye gaze, biosensors and wearables
Tracking technologies
VR/AR/MR in medicine, including training, surgical simulation, rehabilitation, and tissue/organ modelling.
Impactful and original applications and studies of VR/AR/MR’s utility in areas such as manufacturing, business, telecommunications, arts, education, design, entertainment and defence
Research demonstrating new techniques and approaches to designing, building and evaluating virtual and augmented reality systems
Original research studies assessing the social, ethical, data or legal aspects of VR/AR/MR.
CiteScore | SJR | SNIP | CiteScore 指数 | ||||||||||||||||
8.3 | 1.354 | 2.008 |
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名词解释:CiteScore 是衡量期刊所发表文献的平均受引用次数,是在 Scopus 中衡量期刊影响力的另一个指标。当年CiteScore 的计算依据是期刊最近4年(含计算年度)的被引次数除以该期刊近四年发表的文献数。例如,2022年的 CiteScore 计算方法为:2022年的 CiteScore =2019-2022年收到的对2019-2022年发表的文件的引用数量÷2019-2022年发布的文献数量 注:文献类型包括:文章、评论、会议论文、书籍章节和数据论文。
Top期刊 | 综述期刊 | 大类学科 | 小类学科 | ||
否 | 否 | 计算机科学 | 3区 | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术 | 3区 3区 3区 |
Top期刊 | 综述期刊 | 大类学科 | 小类学科 | ||
否 | 否 | 计算机科学 | 3区 | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术 | 3区 3区 3区 |
Top期刊 | 综述期刊 | 大类学科 | 小类学科 | ||
否 | 否 | 计算机科学 | 2区 | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术 | 2区 2区 2区 |
Top期刊 | 综述期刊 | 大类学科 | 小类学科 | ||
否 | 否 | 工程技术 | 3区 | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术 | 3区 2区 3区 |
Top期刊 | 综述期刊 | 大类学科 | 小类学科 | ||
否 | 否 | 计算机科学 | 2区 | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术 | 2区 2区 2区 |
Top期刊 | 综述期刊 | 大类学科 | 小类学科 | ||
否 | 否 | 计算机科学 | 2区 | COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 计算机:跨学科应用 COMPUTER SCIENCE, SOFTWARE ENGINEERING 计算机:软件工程 IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY 成像科学与照相技术 | 2区 2区 2区 |
按JIF指标学科分区 | 收录子集 | 分区 | 排名 | 百分位 |
学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS | SCIE | Q1 | 37 / 169 |
78.4% |
学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING | SCIE | Q1 | 15 / 131 |
88.9% |
学科:IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY | SCIE | Q1 | 9 / 36 |
76.4% |
按JCI指标学科分区 | 收录子集 | 分区 | 排名 | 百分位 |
学科:COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS | SCIE | Q2 | 57 / 169 |
66.57% |
学科:COMPUTER SCIENCE, SOFTWARE ENGINEERING | SCIE | Q2 | 37 / 131 |
72.14% |
学科:IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY | SCIE | Q2 | 12 / 36 |
68.06% |
Author: Hogan, Christy; Cornwell, Petrea; Fleming, Jennifer; Man, David W. K.; Shum, David H. K.
Journal: VIRTUAL REALITY. 2023; Vol. 27, Issue 1, pp. 333-346. DOI: 10.1007/s10055-021-00576-5
Author: Wong, Eugene Yin-cheung; Hui, Ray Tak-yin; Kong, Hao
Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00793-0
Author: Wang, Peng; Wang, Yue; Billinghurst, Mark; Yang, Huizhen; Xu, Peng; Li, Yanhong
Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00748-5
Author: Bian, Yulong; Zhou, Chao; Gai, Wei; Liu, Juan; Yang, Chenglei
Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00758-3
Author: Fang, Ying; Liu, Qian; Xu, Yiwen; Guo, Yanmin; Zhao, Tiesong
Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00801-3
Author: Li, Xuan; Chen, Hengxin; He, Shengdong; Chen, Xinrun; Dong, Shuang; Yan, Ping; Fang, Bin
Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00773-4
Author: Yu, Kangyou; Wen, Shaoyue; Xu, Wenge; Caon, Maurizio; Baghaei, Nilufar; Liang, Hai-Ning
Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00780-5
Author: Chen, Juanjuan; Zhou, Yuting; Zhai, Junqing
Journal: VIRTUAL REALITY. 2023; Vol. , Issue , pp. -. DOI: 10.1007/s10055-023-00789-w
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